Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 08, 2007, 04:20 PM // 16:20   #21
Grotto Attendant
 
Dronte's Avatar
 
Join Date: Sep 2006
Advertisement

Disable Ads
Default

/signed
Nice idea, it'd help me with my financial problems lol
Dronte is offline   Reply With Quote
Old May 08, 2007, 04:37 PM // 16:37   #22
Academy Page
 
El Panty Bandito's Avatar
 
Join Date: May 2006
Location: Kansas
Guild: [LaZy]
Profession: Mo/Me
Default

Quote:
Originally Posted by freekedoutfish
If you play through a campaign more then once, with different characters and never use the tokens, you soon build up a very nice collection of tokens for varied quartmaster type NPCs.

Thats what happened to me on my account. I had loads left over from my elemental, and then I made a factions ranger. Again I never used my tokens.

I had two campaigns worth of tokens in storage of all types, and quite a few of each.

I eventually traded them all in and made about 15-20k from them using the method I mentioned.

Now im a casual player, I only have 4 lvl20 chars in total. And I hardly ever use 3 of those. Im not a player who has 9 on the go at once.

But I expect there are players who have countless characters playing at once, who are able to accumulate a staggering amount of tokens of varied types.

Imagine how much they make by getting sup salvage kits for free and selling them to the merchant? I expect its quite alot. And concider these people dont need to use tokens, because they probably have countless supplies of the stuff quartermasters sell.

Its a perfect example of the rich, becoming richer, by abusing a system intended to help the poorer players.

This is why I dont agree with the system as it is.

As for exchaning for lock-picks. Your saying people wouldnt sell those back to the merchant? you assume everyone wants to open chests.

Concider this... would you make more gold from selling one lock-pick back to the merchant, or from using that lock-pick to get a crap gold and selling that to the merchant?

Chances are, I think you would make slightly more on selling lock-picks back to the merchant. Most golds dont sell for more then 200-400 gold at the merchant, where as the lock-pick might go for 400-500+.

But my original point is that Quartmer master type NPCs remove vital gold sinks and actually help generate more gold from nowhere.

Giving them lock-picks will just add to it. We need to make some things only attainable from merchants, such as high end keys and high end salvage and ident packs.

The cheaper stuff I dont mind being free using tokens, but the expensive stuff we should have to buy.
Way off topic.

MY original idea was just to add lock-picks to the Quartermasters. If you want to flame Anet for making/using Quartermasters, and people making 1k off of superior salvage kits per 5 quests they do, please start your own thread.

(I must add a response to that though....do you realize that this is one of the slowest ways to make money? if not...you really need to explore guru forums deeper, because there are ways to make 10 times that amount of money in the time it takes to do 5 quests.)

Please stay on this idea, for I really believe it is a great idea for A-Net to implement.
El Panty Bandito is offline   Reply With Quote
Old May 08, 2007, 05:07 PM // 17:07   #23
Desert Nomad
 
Join Date: Nov 2005
Guild: BONE
Profession: N/
Default

/signed.

Makes perfect sense.
milan is offline   Reply With Quote
Old May 08, 2007, 09:38 PM // 21:38   #24
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

why not?

/sign
LifeInfusion is offline   Reply With Quote
Old May 08, 2007, 09:56 PM // 21:56   #25
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

There were already 1500g keys when they were 1500 worth.
So the only change would be to add like like they added them to the merchants.
MithranArkanere is offline   Reply With Quote
Old May 08, 2007, 10:13 PM // 22:13   #26
Metal Machine
 
The Bard's Avatar
 
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
Default

/signed

adding lockpicks wouldn't create any economic problems, since sup salvage is already worth more and they're in there.. (assuming they'd be traded in for the same amount of tokens). so anyone who likes to "abuse" this system is already doing it and adding a less valuable item to trade for wouldn't make someone else start lol.

if i remember correctly the old 1,5k keys (urgoz/deep) used the same amount of tokens as the 2k sup salvage did. (probably still do, just haven't checked in a while).

oh, the only persons this would affect would be those people who are in an alliance which controls a factions town and can buy them for 1,2k and sell them to us ordinary players for 1,3k.

sorry if i went on a rant spree ;P

Last edited by The Bard; May 08, 2007 at 10:17 PM // 22:17..
The Bard is offline   Reply With Quote
Old May 08, 2007, 10:43 PM // 22:43   #27
Krytan Explorer
 
Lydz's Avatar
 
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
Default

Quote:
Originally Posted by freekedoutfish
If you play through a campaign more then once, with different characters and never use the tokens, you soon build up a very nice collection of tokens for varied quartmaster type NPCs.

Thats what happened to me on my account. I had loads left over from my elemental, and then I made a factions ranger. Again I never used my tokens.

I had two campaigns worth of tokens in storage of all types, and quite a few of each.

I eventually traded them all in and made about 15-20k from them using the method I mentioned.

Now im a casual player, I only have 4 lvl20 chars in total. And I hardly ever use 3 of those. Im not a player who has 9 on the go at once.

But I expect there are players who have countless characters playing at once, who are able to accumulate a staggering amount of tokens of varied types.

Imagine how much they make by getting sup salvage kits for free and selling them to the merchant? I expect its quite alot. And concider these people dont need to use tokens, because they probably have countless supplies of the stuff quartermasters sell.

Its a perfect example of the rich, becoming richer, by abusing a system intended to help the poorer players.

This is why I dont agree with the system as it is.

As for exchaning for lock-picks. Your saying people wouldnt sell those back to the merchant? you assume everyone wants to open chests.

Concider this... would you make more gold from selling one lock-pick back to the merchant, or from using that lock-pick to get a crap gold and selling that to the merchant?

Chances are, I think you would make slightly more on selling lock-picks back to the merchant. Most golds dont sell for more then 200-400 gold at the merchant, where as the lock-pick might go for 400-500+.

But my original point is that Quartmer master type NPCs remove vital gold sinks and actually help generate more gold from nowhere.

Giving them lock-picks will just add to it. We need to make some things only attainable from merchants, such as high end keys and high end salvage and ident packs.

The cheaper stuff I dont mind being free using tokens, but the expensive stuff we should have to buy.
15-20K for two campaigns worth of work isn't much. It takes quite long to finish a campaign, and the reward for it in the form of Quartermasters is nothing huge. With that a person could buy themself a nice green or two maybe and that's it.

/signed
Lydz is offline   Reply With Quote
Old May 09, 2007, 12:07 AM // 00:07   #28
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

/signed

good idea. fish i wonder about you sometimes. Even if you made four or more chars and earned the tokens/items its hardly worth it. Its only 1.5k thats very easy to earn. Not trying to flame you. but its not an exploit to use quartern masters it isnt going to stop people from buying things. I used all my tokens and now i have to buy my salvage kits. the quest to earn them are not redoable.

~the rat~
legion_rat is offline   Reply With Quote
Old May 09, 2007, 08:29 AM // 08:29   #29
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by El Panty Bandito
Way off topic.

MY original idea was just to add lock-picks to the Quartermasters. If you want to flame Anet for making/using Quartermasters, and people making 1k off of superior salvage kits per 5 quests they do, please start your own thread.

(I must add a response to that though....do you realize that this is one of the slowest ways to make money? if not...you really need to explore guru forums deeper, because there are ways to make 10 times that amount of money in the time it takes to do 5 quests.)

Please stay on this idea, for I really believe it is a great idea for A-Net to implement.
What I wrote there was in responce to someone else in the thread. My original point was "on topic". I dont like quartmasters giving away high end items for free.

Simple. It removes a major gold sink.
freekedoutfish is offline   Reply With Quote
Old May 09, 2007, 08:45 AM // 08:45   #30
Jungle Guide
 
Saraphim's Avatar
 
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
Default

/signed

And in response to the "removing a gold sink" argument - quartermasters and tokens were not, and still aren't, available in Prophecies.... but in that campaign you can get a huge amount of skills by doing quests. From Factions onwards you had to pay for them, so the tokens have simply eased the pain of having to pay for skills. It all evens itself out. I always trade mine in and use the salvage and id kits, personally.

Plus as someone pointed out, Forbidden keys can be exchanged.
Saraphim is offline   Reply With Quote
Old May 09, 2007, 09:19 AM // 09:19   #31
Academy Page
 
Precise's Avatar
 
Join Date: Jul 2006
Profession: W/
Default

/signed

I think that lockpicks are worth the money, but if there was another way to get them it would be a nice change to ease up on the budget.

Also fish, ur rant is pointless to this topic... either ur saying the quartermasters are a problem in the game, OR ur saying that putting the keys in them will ruin a gold sink. If ur saying quartermasters are a problem then go start ur own thread, it has nothing to do with keys being put in them. If ur saying that picks shouldnt become accessible because ppl will sell them, then salv kits sell for 250g more then them.

Putting them accessible from the quartermasters is good IMO because it makes it possible to get the picks for an approximate 1k, rather than providing easy gold for the people that own towns.

The people that own towns sell them for 1.3k to people, and as such make a 100g profit/key. This bonus is truly unfair because it means that the alliances owning towns now have a bonus that severely helps not only in there area, but in the whole of all 3 games, with a massive 300g saving/100g profit to be made easily.

Also as other people have said the fact that there are no skill quests in factions/nightfall it puts a harder strain on the budget. I made my first char like 3 days b4 factions release (got both prof and fac at same time). Most of my chars are factions born, so i have only done like all the skill quests once i think. In prof i got about 70% of the total skills for my primary and a similar number for my secondary. Those quests gave me a saving of im approximating 20-30k. If as u said u made 15-20k from 2 characters going through factions then it is making a bigger gold drain due to the necessity to buy all the skills u want rather than easy money. about a 10k difference between the "savings" in prof and the "making" in nightfall. Only difference is that u can actually spend this money on stuff other then skills.

If more people agree with fish's problem with the QM, then i suggest that Anet make the items from the QM modified such that there price is set at (Number of contracts required for item X an arbitrary number) or make the contracts merchable for a set price so that people cant buy up contracts for cheap (100g for instance) then trade for sup salv and sell for a profit of 500g.

Basically it limits the scammability of it, and gives u a way to get more lockpicks easily.

Hope i didnt go on TOO much of a tangent, if i did soz.

Thats just my POV
Precise is offline   Reply With Quote
Old May 09, 2007, 09:58 AM // 09:58   #32
Wilds Pathfinder
 
Marth Reynolds's Avatar
 
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
Default

/signed

Cause it's a good idea
Marth Reynolds is offline   Reply With Quote
Old May 09, 2007, 09:58 AM // 09:58   #33
Forge Runner
 
Etta's Avatar
 
Join Date: Jun 2006
Location: Mancland, British Empire
Default

/signed.
I like this idea.
Etta is offline   Reply With Quote
Old May 09, 2007, 10:10 AM // 10:10   #34
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by Saraphim
Plus as someone pointed out, Forbidden keys can be exchanged.
I know they are, I include them in my belief that Quartmaster type NPCs shouldnt give away high end gear.

Such as high end keys, super salvage kits and sup ident kits. Thats why I dont sign the idea of giving them lock-picks.

Low end gear like normal salvage kits, normal ident kits, low end keys, and bags. I dont mind, because that helps newbie players out who have little funding.

But high end players, who are doing HM, shouldnt need a helping hand to get lock-picks, or Forbidden keys or other high end gear.

Im not saying im rich and can afford to buy everything. But i hardly ever use tokens and I seem to manage.

So yes my opinion is relivant.
freekedoutfish is offline   Reply With Quote
Old May 09, 2007, 10:30 AM // 10:30   #35
Likes naked dance offs
 
cellardweller's Avatar
 
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
Default

Fish> The official word from anet (well from gaile anyway) was that the tokens were put in to offset the cost of skills that are no longer given as quest rewards.
cellardweller is offline   Reply With Quote
Old May 09, 2007, 10:34 AM // 10:34   #36
Academy Page
 
Precise's Avatar
 
Join Date: Jul 2006
Profession: W/
Default

Fish, what part of the fact that there are Deep/Urgaz keys in cavalon/hzh do u not get. Because they are there lockpicks should also. ALSO the problem with high end gear has nothing to do with this thread
Precise is offline   Reply With Quote
Old May 09, 2007, 10:44 AM // 10:44   #37
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by freekedoutfish
What I wrote there was in responce to someone else in the thread. My original point was "on topic". I dont like quartmasters giving away high end items for free.

Simple. It removes a major gold sink.
They are not 'high end'.

Tomes are high end.
Miniatures are high end.

Lockpicks are sold in merchants.
MithranArkanere is offline   Reply With Quote
Old May 09, 2007, 12:06 PM // 12:06   #38
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by MithranArkanere
They are not 'high end'.

Tomes are high end.
Miniatures are high end.

Lockpicks are sold in merchants.
You have high-end and low-end chests. Ones that count towards treasure hunter and those which dont.

I dont think they should give keys that open high-end chests which count towards treasure hunter.

Thats what I meant by high-end keys.
freekedoutfish is offline   Reply With Quote
Old May 09, 2007, 12:14 PM // 12:14   #39
Academy Page
 
Precise's Avatar
 
Join Date: Jul 2006
Profession: W/
Default

But they do.

Forbidden Keys are given out for 3 commendations, Deep/Strongroot for 5 luxon totems/equipment requisitions.

Ur point is mute because anet has already decided that "high-end" keys are fine to give out from QM's.

Also there are 34 quests that give Imp Commendations, and im assuming that that is about right for each of the trade in items, so on average u get a max of 7k or 10.5k value or approx 7 keys for each area if u do ALL the quests. You will have been questing probably for hours and hours to do them all, therefore if u do do that, u could have easily made like 30k doing average farms in that time. which is like 20 lockpicks, so by putting them in it gives u the option to quest with a decent reward for it at the end.
Precise is offline   Reply With Quote
Old May 09, 2007, 12:16 PM // 12:16   #40
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by MithranArkanere
They are not 'high end'.

Tomes are high end.
Miniatures are high end.

Lockpicks are sold in merchants.
According to Guild Wars they are.
That's what matters, imo.
But that's imo
Thomas.knbk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:40 AM // 04:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("